B.F.A. in game development
Atlanta
/ Savannah
Foundation studies: 25 hours
- FOUN 110 Design Thinking and Process
- FOUN 111 Sketching and Drawing
- FOUN 112 Color in Context
- FOUN 113 Creative Collaboration Lab
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Select one of these three options:
- FOUN 220 Drawing: Light and Shadow
- FOUN 240 Spatial Design and Fabrication
- FOUN 251 Time Based Design: Story, Sound, and Movement
General education: 55 hours
- COMM 105 Speaking of Ideas
- BUSI 110 Business I: Fundamentals
- CTXT 121 Visual Culture in Context: Pre-Modern Global Perspectives
- CTXT 122 Visual Culture in Context: Making Modernities
- ENGL 123 Ideas to Ink: Critical Concepts in Academic Writing
- DIGI 130 Digital Communication
- MATH 140 The Geometry of Physical Space
- ARLH or ARTH elective
- ARLH or ARTH elective
- General Education Elective
- Social/behavioral sciences elective
Major curriculum: 75 hours
- GAME 121 Introduction to Game Development
- GAME 130 Digital Design Aesthetics
- GAME 220 Core Principles: Programming
- GAME 236 Core Principles: Game Art
- GAME 256 Core Principles: Game Design
- GAME 266 Core Principles: Game Tech
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Select two of these three options:
- GAME 326 Applied Principles: Programming
- GAME 356 Applied Principles: Game Design
- GAME 366 Applied Principles: Game Tech
- GAME 336 Applied Principles: Game Art
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Select one of these three options:
- GAME 337 Applied Principles: Information Architecture
- GAME 347 Applied Principles: Physical Computing
- GAME 357 Applied Principles: Interactive Web Design
- GAME 380 Game Development Portfolio
- GAME 405 Game Development Studio I
- GAME 465 Game Development Studio II
- GAME 475 Game Development Postproduction
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Select one of these three options:
- GAME 479 Undergraduate Internship
- 500-level SCADpro elective
- Business-focused elective
Additional electives: 25 hours
- Free elective
- Free elective
- Free elective
- Free elective
- Free elective