B.F.A. in immersive reality
Savannah
Foundation studies: 30 hours
- FOUN 110 Design Thinking and Process
- FOUN 111 Sketching and Drawing
- FOUN 112 Color in Context
- FOUN 113 Creative Collaboration Lab
- FOUN 240 Spatial Design and Fabrication
- FOUN 251 Time Based Design: Story, Sound, and Movement
General education: 50 hours
- MATH 104 Mathematics of Computer Science
- COMM 105 Speaking of Ideas
- BUSI 110 Business I: Fundamentals
- CTXT 121 Visual Culture in Context: Pre-Modern Global Perspectives
- CTXT 122 Visual Culture in Context: Making Modernities
- ENGL 123 Ideas to Ink: Critical Concepts in Academic Writing
- DIGI 130 Digital Communication
- ENGL 142 Foundations of Story
- ARLH or ARTH elective
- General education elective
Major curriculum: 80 hours
- MOME 105 Principles of Motion Media Design
- ARVR 110 Immersive Revolution: Augmented to Virtual Reality
- SNDS 208 Immersive Sound Design
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Select one of these two options:
- VFX 210 Introduction to 3D Computer Graphics
- GAME 236 Core Principles: Game Art
- GAME 220 Core Principles: Programming
- MOME 221 Virtual Reality for Motion Media
- GAME 266 Core Principles: Game Tech
- ARVR 300 Game Engine Applications for Immersive Computing
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Select one of these two options:
- ARVR 305 Visual Effects for Immersive Environments
- FILM 343 Visual Storytelling: Virtual Reality to Interactive
- ARVR 310 Integration of Immersive Realities
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Select one of these three options:
- VFX 313 Advanced Application Scripting
- GAME 347 Applied Principles: Physical Computing
- VFX 375 Advanced Programming for Visual Effects
- ARVR 440 Immersive Reality Professional Portfolio
- ARVR 455 Studio I: Storytelling and Spatial Interaction
- ARVR 465 Studio II: Production and Project Management
- ARVR 475 Immersive Studio Postproduction
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Select one of these three options:
- ARVR 479 Undergraduate Internship
- 500-level SCADpro elective
- Business-focused elective
Additional electives: 20 hours
- Free elective
- Free elective
- Free elective
- Free elective