Graduate portfolios
Master's degree-seeking applicants are required to audition or submit a résumé and portfolio to receive an enrollment decision for their intended graduate program.* Portfolios must be major-specific and follow the individual portfolio guidelines required by the major of interest.
*An in-person audition may be accepted in lieu of a performing-arts portfolio submission. For select master's degree programs, GRE scores may be accepted in lieu of a portfolio submission.
Portfolio submission
SlideRoom allows you to upload files for submission to the admission department as a portfolio. If you have not yet applied to SCAD and would like your work reviewed for admission or scholarship consideration, begin the admission process by applying.
Graduate portfolio guidelines
When applying to the M.A. or M.F.A. program, applicants should clarify their area(s) and medium(s) of interest within the animation production pipeline (i.e. 2D character animation or 3D character animation). Stated interests should be consistent between both application and portfolio components.
The M.A. program suits candidates who seek to develop and expand their existing skills. Applicants must have prior experience within the areas taught by the SCAD School of Animation Motion and/or the SCAD School of Creative Technology.
Candidates looking to pair skill development and expansion with an emphasis on research should pursue the M.F.A. program. Applicants may have undergraduate degrees and experience within the areas taught by the SCAD School of Animation Motion and/or the SCAD School of Creative Technology, as well as experience with or interest in other disciplines and industries.
M.A. students:
- A clear and organized résumé.
- Drawings (at least 10 full pages) that demonstrate creativity and observation from life with well-captured perspectives and anatomy. Candidates must submit the drawing portfolio as a single PDF file.
- A two-minute demo reel of three to five best works (five pieces maximum). The reel can include schoolwork, passion projects, and work for clients. Candidates should be sure to demonstrate cinematic language and provide clear documentation of their creative process (can be presented in a separate PDF file format) and/or breakdown of the development and execution for each project (included in demo reel). The candidate’s role and contribution to each work should be clearly defined.
- A statement of purpose addressing the following:
- Introduce your work, a body of work, or a specific project. What drives you to create?
- Discuss an animation-related project that has inspired you (an example outside of mainstream animation is encouraged).
- Detail other artists and fields of study that inspire your work. How might they influence the animations you create?
- If any, discuss any collaborative experience you have and the role(s) you have played in a team environment.
- In addition to the written statement of purpose, a two to three-minute video discussing the following:
- Describe the transformative moment when you decided to pursue a higher education in the field of animation.
- Discuss your area(s) of interest and what led you to pursue an M.A. in animation.
- Note: For all videos, the file format should be a .MP4 with h.264 compression at 1920x1080p. The candidate must speak to the camera.
M.F.A. students:
- A clear and organized résumé.
- Drawings (at least 10 full pages) that demonstrate creativity and observation from life with well-captured perspectives and anatomy. Candidates must submit the drawing portfolio as a single PDF file.
- A portfolio of three to five best works (maximum of five) from any discipline. The portfolio can include schoolwork, passion projects, and work for clients. Candidates should preferably demonstrate cinematic language (visualized through photography, film, design, etc.) and provide clear documentation of their creative process. Documentation can be presented in a separate PDF file of no more than 250 words (can use bullet points) using one page per project. If presenting a demo reel, include a breakdown of the development and execution for each project within the reel. The candidate’s role and contribution to each work should be clearly defined. List any programs and software used.
- A statement of purpose addressing the following:
- Introduce your work, a body of work, or a specific project. What drives you to create?
- Discuss an animation-related project that has inspired you (an example outside of mainstream animation is encouraged).
- Detail other artists and fields of study that inspire your work. How might they influence the animations you create?
- If any, discuss any collaborative experience you have and the role(s) you have played in a team environment.
- In addition to the written statement of purpose, a two to three-minute video discussing the area(s) of research and creative exploration the candidate is interested in pursuing at SCAD. Visual examples may be incorporated as needed.
- Note: For all videos, the file format should be a .MP4 with h.264 compression at 1920x1080p. The candidate must speak to the camera.
The Statement of Purpose must clearly articulate how the creative business leadership degree is relevant and how it will enable the student to attain their professional and career goals.
- A two- to three-minute video self-introduction that responds to the following questions: What do you want your future SCAD classmates and faculty to know about you? What drives you? Describe what you would be doing on a Wednesday at 5 p.m. in 10 years?
- An 800–1,000-word essay on a specific opportunity facing an organization where you can make a positive impact. Please address: What do you seek to improve? What would be your strategy to attain your goal? How will an M.A. or M.B.I. degree in design management from SCAD enable your success?
- A portfolio with three academic and/or professional projects that showcase your critical thinking skills and creativity. These can be business plans, design projects, project briefs, presentations, or even spreadsheets. Explain how you identified the problem, explored alternative options, defined the opportunity, considered and executed the solution(s), and what results were achieved.
- A designed professional résumé.
- 2-3 fashion design projects, fully documented from initial inspiration to final realization, demonstrating the ideation, visualization, and execution of original concepts. Each project must include inspiration or mood boards, fabric and materials, color, consumer profile, pages from sketchbook and process development, evidence of original material exploration, fashion sketching, draping and 3D experimentation, mock-ups, illustrations and flats, and photographic and/or video documentation of realization (muslin development and final garments).
- A passion project. The submission must include documentation of the design process (ideation, research, sketches, development, and final execution). Everyone is uniquely passionate about something — this should be based on addressing both the applicant’s unique area of interest, as well as a current challenge affecting the fashion industry. Choose a subject that you are passionate about and design a three-look collection from which one look will be executed as a final 3D, industry-ready prototype. The work presented must clearly address both the applicant’s chosen focus area and the identified industry challenge. Documentation of the passion project must include all elements listed above, as well as a 2-minute video presentation in which the applicant discusses the work, its inspiration, the challenges encountered, and the learning gained from it. Video presentations can be recorded in languages other than English, in which case the applicant may use a translator, or add English-language subtitles to their video file.
- All work shown in the portfolio must be fully realized and documented. Template-based work is not acceptable.
- All work shown in the portfolio must have a design narrative (a short description of the project concept and intention) with the role the applicant played in the design and execution of the work. Any instance of collaboration, outsourcing, or contracting must be clearly and specifically identified.
- Portfolio must evidence working knowledge of appropriate application of industry-standard design software as well as traditional techniques of visual communication and apparel realization.
- In addition to the specifications for the statement of purpose outlined in the admission requirements, the statement of purpose for all graduate applicants for fashion must include a clear discussion of the specific intended area of interest for thesis or final project work.
- Video work: Short narrative or documentary films, music videos, video essays, or any other video projects. Maximum length of 10 minutes.
- Mixed media projects: Animations, interactive installations, or other mixed media creations. Maximum length of five minutes.
- Written works: Poetry, short stories, essays, scripts, creative non-fiction, or any other literary compositions. Maximum length of 10 pages.
- Performance arts: Music compositions, recorded performances, theatrical pieces, dance routines, or any other performance art. Maximum length of five minutes or five pages.
- Visual arts: Paintings, drawings, sculptures, digital artwork, photography, graphic design, or any other visual medium. Maximum length of five pages. If an applicant has prior film experience, we encourage them to submit materials that demonstrate their knowledge of script development, producing, directing, cinematography, and/or postproduction.
- A high-quality film or video piece for which the student is credited as a cinematographer wherein film lights are utilized. (FILM 501)
- A properly-formatted short screenplay (10 pages or less) that demonstrates visual storytelling, subtext, character arc, and engaging plot. (FILM 502)
- Pre-production materials from a produced film or video project wherein the student is credited as a producer, co-producer, or associate producer including budget, schedule, and call sheets created using industry-standard software such as Movie Magic. (FILM 503)
- A high-quality film or video piece for which the student is credited as a director. (FILM 504)
- The final edit and accompanying screenshot of NLE timeline from a film or video project for which the student is credited as an editor or assistant editor. (FILM 505)
- A high-quality film or video piece for which the student is credited as a cinematographer wherein film lights are utilized. (FILM 501)
- A high-quality film or video piece for which the student is credited as a director. (FILM 504)
- A properly-formatted short screenplay (10 pages or less) that demonstrates visual storytelling, subtext, character arc, and engaging plot. (FILM 502)
- The final edit and accompanying screenshot of NLE timeline from a film or video project for which the student is credited as an editor or assistant editor. (FILM 505)
M.F.A. students:
Cinematography M.A. students:
Editing M.A. students:
- A two- to three-minute video self-introduction that responds to the following questions:
- What do you want your future SCAD classmates and faculty to know about you?
- If you were teaching design at SCAD, what are the two top things you would most want your students to know to be successful designers. Why?
- Elucidate your love of graphic design for us. Highlight the key aspects of the discipline that resonate with you.
- A well-designed résumé that articulates your design experience and competencies. Describe your unique set of experiences, skills, and your "wizard-level, absolutely insane design traits."
- Submit a portfolio of a minimum of six examples of professional and/or academic work.
- Projects should exhibit a variety of channels, media, systems, and applications and demonstrate all phases of design, from research and exploration to execution of final work and everything in between.
- Submitted work should be well-documented and include a concise written overview of research conducted, clearly stated goals for each piece, and how each work accomplishes the outlined goals. Featured work should be well-designed, multi-page PDFs (not long, scrolling presentation boards).
- At least one of the six projects must include editorial-length typographic design (min. of 2,000 words) that demonstrates typographic and multi-page layout and structure. This project should include headlines, subheadings, and body copy and must evidence an understanding and application of Western typographic rules and expression.
- Be sure to submit all required materials outlined above. If your current portfolio lacks one or more of the criteria listed, you are invited to create a project for the purposes of this submission.
In addition to the portfolio submission (guidelines below), graduate students applying for the program are required to submit a talking-head (you are in front of the camera) video describing one project that you have submitted in your portfolio. Make sure to:
- describe the situation or context of the project (i.e., was it a class, a job, contract work)
- the tasks that you performed
- the accomplishments you are proud of (i.e., deployed product on time)
- the software and tools you used such as AI
- the results and impact of the work (i.e., number of downloads, views, awards,)
- No longer than three minutes
- The prospective student must be speaking in front of the camera
- Can include images of work only if it doesn’t cover the face of the prospective student
- Must describe at least one project
- Max 10 megabytes (.mov)
Applicants who intend to focus on Interactive Design should show interactive work, including interactive or physical computing installations, experience designs, websites, software, and other user interface designs, and showcase ability to apply typographic rules, layout, and composition to Web applications. Ideally, the portfolio or résuméshould note skills in basic HTML, web design, or scripting abilities in addition to research documentation. Research documentation should be succinct to relevant design decisions. Links to live examples can be included in documentation to review websites or working apps.
Applicants who intend to focus on Game Art (Character and Environment art) should show work that demonstrates strong traditional art and design skills, through still life, figure drawing, concept art and page layout. 3D models can be presented in model sheets or video turnarounds showing various angles, wireframes, UVs, texture, and material work. Environments can also be submitted in video format or as rendered stills. All work should show proficiency in 3D modeling and material workflows in Maya, 3DS Max, Blender, or ZBrush and Substance. A good game art portfolio should also demonstrate workflow from concept to final implementation.
Applicants who intend to focus on Game Design, which includes areas such as gameplay scripting or level design, should show playable game levels, examples of visual or traditional scripting, original designs in digital or non-digital formats (paper-prototypes) including rule sets (if applicable), and samples of design documentation (including, where applicable, systems design, narrative design, mission design, core features, USPs, etc). Playtest descriptions, change logs and system evaluations will show the applicant’s iterative design process. A good design portfolio will demonstrate page layout skills that highlight your ability to communicate your ideas clearly and succinctly. Video voice-over of walkthroughs for game designs are more than welcomed as a submission format in addition to those outlined above.
If you are submitting any work from a group project, your contributions must be clearly identified and labeled. All applicants must clearly identify their intended area of focus within the fields of Interactive Design and Game Development. A well-rounded Game Development portfolio may show work in all areas outlined above.
Applicants to the M.A. program must submit a university-level research paper with a minimum of 10 pages. Topics should be contemporary, impacting the future of the interior design profession and demonstrate the applicant's critical thinking, analytical, and writing skills.
Students whose academic or professional background is in business or another field may choose to submit GMAT or GRE scores in lieu of a portfolio. Students admitted on the basis of test scores will be assigned graduate intensive course work during the admission review process. Students wishing to be exempted from assigned intensive course work may submit portfolio materials prior to enrollment to be considered for a waiver of those courses.
The portfolio should incorporate elements of conceptual exploration that merges analog and digital worlds through meticulous technical drawings. These drawings must cover a wide spectrum, from hand-drawn sketches to sophisticated digital renderings, and should also include vivid explorations of colorways, prints, and texture designs arranged on boards.
Applicants are expected to demonstrate a mastery of computer design, 3D product rendering, and technical knowledge of the production and manufacturing process. Concepts in the portfolio should illustrate the applicant’s fashion sensibility and understanding of style, aesthetics, and design, as well as innovation when engineering complete products. A strong foundation in 3D design and keen business acumen are significant advantages.
As applicants compile their work, remember that submissions should be meticulously curated and presented in digital format to ensure visually captivating presentations that underscore your proficiency as one of tomorrow’s leaders in sneaker design.
Outlined below are the essential prerequisites for crafting a comprehensive UX design portfolio for M.F.A. degree applicants:
- Résumé and statement of purpose: A meticulously designed professional résumé should accentuate the candidate's UX design experience and competencies. The candidate's statement of purpose should not only outline their intended thesis focus but also align with admission requirements.
- UX design projects: The portfolio must feature detailed case studies of three to four UX design projects, each exemplifying the candidate's prowess in applying UX design principles to real-world problems. These case studies should encompass the complete UX design process, from user research to testing phases.
- User research: Provide compelling evidence of the applicant's adeptness in conducting comprehensive user research and sophisticated analysis. Explain methodologies used and how insights guided design decisions.
- Design process: Offer a comprehensive exposition of the design process, including wireframing, prototyping, and user testing. Emphasize iterative refinement using user feedback.
- Design solution: Showcase creativity and innovation, encouraging candidates to produce portfolio pieces that impress and inspire, reflecting their unique design perspective.
- Accessibility and communication skills: Highlight a deep understanding of accessibility principles and effective communication, reflecting the capacity to present designs and articulate design rationale.
Documentation and application of software:Artifacts must be meticulously realized and documented. Print-based works require tangible documentation, while web-based projects need accessible URLs. Interactive examples should include functional prototypes and well-structured code. Proficiency in industry standard UX design software, tools, and techniques should be demonstrated.
In conclusion, the UX design portfolio reflects the candidate's ability to devise user-centric solutions, communicate effectively, and collaborate seamlessly. Meeting these stringent requirements not only demonstrates readiness but also attests to preparedness for the demanding M.F.A. program in UX design.