
Timothy Patrick Steele
Visual effects professor
Education
- B.A., fine arts, University of South Carolina
- Graduate coursework, digital production arts, Clemson University
Credentials
- Professor of visual effects, March 2014–present, Savannah College of Art and Design
- Teaching various software packages along with industry standards and practices
- Working with students on cloth and hair implementation for short films
- Faculty adviser for the Digital Media Club and Siggraph Club
- DreamWorks Animation, December 2009–March 2014
- How to Train Your Dragon 2, character effects artist
- Worked with contractors on implementation of new real-time cloth and rigid solver
- Created Maya cloth setups
- Created Houdini fur, cloth, net, and chain setups
- Turbo, character effects artist
- Sped up cloth rigs for various characters by more than 50%
- Learned and took over feather and grass setups after the lead artist left
- Created tools for volumetric (vdb) sim cage generation for plants and props
- Houdini representative for CFX department
- Megamind, character effects artist
- Hair and cloth simulation, deformation cleanup, and prop rigging
- How to Train Your Dragon 2, character effects artist
- Rhythm & Hues Studios, June 2007–December 2009
- Knight and Day, rigging TD
- Created PyQt tool for quickly dialing in muscle jiggle
- Rigged Tom Cruise stunt double’s face replacement with full muscle system
- Rigged cars and trains
- Alvin and the Chipmunks 2, technical animation supervisor
- Set up hair and cloth pipeline for six characters and 22 outfits
- Managed 32 technical animators
- Trained and wrote documentation for new technical animators
- Prototyped automatic fur cleanup tool for R&D
- Night at the Museum 2, technical animation TD
- R&D for “stone” cloth and grass shots
- Hair and cloth simulation, deformation cleanup, and prop rigging
- Aliens in the Attic, lead technical animation TD
- Led a team of ten technical animators
- R&D for simulating rigid armor and ragdoll physics
- Hair and cloth simulations, deformation cleanup, and environment interaction
- The Incredible Hulk, technical animation TD
- R&D for the sonic wave effect
- Set up and documented process to get wet hair simulations into the FX pipeline
- Hair and cloth simulations, deformation cleanup, and environment interaction
- Alvin and the Chipmunks, technical animation TD
- Hair and cloth simulations, deformation cleanup, and environment interaction
- Assigned to mentor other TDs after three months of working at Rhythm & Hues
- Knight and Day, rigging TD