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Timothy Patrick Steele

Visual effects professor

Education

  • B.A., fine arts, University of South Carolina
  • Graduate coursework, digital production arts, Clemson University

Credentials

  • Professor of visual effects, March 2014–present, Savannah College of Art and Design
    • Teaching various software packages along with industry standards and practices
    • Working with students on cloth and hair implementation for short films
    • Faculty adviser for the Digital Media Club and Siggraph Club
  • DreamWorks Animation, December 2009–March 2014
    • How to Train Your Dragon 2, character effects artist
      • Worked with contractors on implementation of new real-time cloth and rigid solver
      • Created Maya cloth setups
      • Created Houdini fur, cloth, net, and chain setups
    • Turbo, character effects artist
      • Sped up cloth rigs for various characters by more than 50%
      • Learned and took over feather and grass setups after the lead artist left
      • Created tools for volumetric (vdb) sim cage generation for plants and props
      • Houdini representative for CFX department
    • Megamind, character effects artist
      • Hair and cloth simulation, deformation cleanup, and prop rigging
  • Rhythm & Hues Studios, June 2007–December 2009
    • Knight and Day, rigging TD
      • Created PyQt tool for quickly dialing in muscle jiggle
      • Rigged Tom Cruise stunt double’s face replacement with full muscle system
      • Rigged cars and trains
    • Alvin and the Chipmunks 2, technical animation supervisor
      • Set up hair and cloth pipeline for six characters and 22 outfits
      • Managed 32 technical animators
      • Trained and wrote documentation for new technical animators
      • Prototyped automatic fur cleanup tool for R&D
    • Night at the Museum 2, technical animation TD
      • R&D for “stone” cloth and grass shots
      • Hair and cloth simulation, deformation cleanup, and prop rigging
    • Aliens in the Attic, lead technical animation TD
      • Led a team of ten technical animators
      • R&D for simulating rigid armor and ragdoll physics
      • Hair and cloth simulations, deformation cleanup, and environment interaction
    • The Incredible Hulk, technical animation TD
      • R&D for the sonic wave effect
      • Set up and documented process to get wet hair simulations into the FX pipeline
      • Hair and cloth simulations, deformation cleanup, and environment interaction
    • Alvin and the Chipmunks, technical animation TD
      • Hair and cloth simulations, deformation cleanup, and environment interaction
      • Assigned to mentor other TDs after three months of working at Rhythm & Hues