
Jack Mamais
Interactive design and game development professor
Education
- B.A.J., advertising, University of Georgia
Credentials
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Director, 2012-present, Impeller Studios, New York
Creates hardcore online multiplayer experiences for next-generation gaming and Virtual Reality (VR) platforms. ensuring a maximum level of realism and immersion. Spearheaded a successful Kickstarter campaign that raised over $170,000.
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Professor, interactive design/game development, 2009-present, Savannah College of Art and Design, Savannah, GA
Serves as the principal designer and producer on the themed entertainment virtual reality experience, “Destination Imagination.”
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Lead designer, 2007-2009, Midway Games, Chicago, IL
Managed the day-to-day operation of the design team. Worked extensively in the green light process and supervised production of demos and presentation materials.
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Lead designer, 2003-2007, Crytek, Frankfurt, Germany
Worked as the lead designer of the critically acclaimed Far Cry and Crysis, and was the director behind the popular MechWarrior 2: Mercenaries (video games). Supervised the design and sound team and served as the liaison with the content manager of Ubi Soft (Far Cry Publisher).
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Producer/creative director, 2000-2003, Check Six Studio, Venice, CA
Developed the original story concept and produced the prototype for Spyro: Enter the Dragonfly (PS2) and served as creative director on Aliens Colonial Marines (PS2). Participated in all company strategic decisions and its overall development. Responsible for developing new project pitches and overseeing internal day-to-day operations.
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Director/producer/associate producer, 1995-2000, Activision, Santa Monica, CA
Oversaw audio recording and production. Directed motion capture sessions and all in-game and pre-rendered movies. Participated in marketing and PR events. Maintained the project schedule and budget. Managed internal and external development team, as well as negotiated contracts and supervised contractors
Awards, recognitions, and honors
- Voted Best Simulator at CGDC, 1996