Josh Lomelino
Interactive design and game development professor
Education
- M.F.A., interactive design and game development, Savannah College of Art and Design
- M.A., interactive design and game development, Savannah College of Art and Design
- B.S., arts technology, Illinois State University
- A.A., business and programming, Illinois Central College
Credentials
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Professor of interactive design and game development, 2007–present, Savannah College of Art and Design, SCADnow
Provide expertise in online course development. Designed and developed the award-winning 3-D Modeling, Materials, and Lighting online course for Savannah College of Art and Design—wrote over 200 pages of content and created over eight hours of audio/video tutorials, teaching how to create game assets using Maya. Proven results-based effective online teaching for interactive design and game development courses for students internationally.
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UX/UI designer and developer, 1998–present, Anomaly Studios, LLC
Helping organizations' digital products thrive by creating great user experiences by employing timeless UX design principles, business analysis, visual interface design, and UX engineering. Deliver solutions that are developer friendly.
- Associate professor of IT and digital design, 2017–20, Trevecca Nazarene University
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Founder and CEO, 2015–20, UnityMD.com
Developed a full mobile-ready solution to serve all medical website needs to help deliver a patient-centric user experience
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CIO and senior UX designer, 2013–15, HouseLens
Developed innovative and compelling user experiences across core platforms, products, and services, with an iterative design strategy for consumer-focused product. Guided, maintained, and communicated UX | UI consistency of experience across all platforms, utilizing iterative prototypes with stakeholders to see how they map to our various application and device needs; created industry-leading product interfaces and experiences. Delivered user flows, wireframes, mockups, presentations and comprehensively annotated design specifications, prototypes and final designs for internal/external development teams providing expertise in feature definition, design, feasibility, forecasting, and implementation. Applied a strategic business-building approach to user experience designs while negotiating user goals and needs, business needs, sales needs, while integrating user research and usability evaluation throughout the entire design process. Led user-centric design initiatives to include in-depth user testing, usability engineering, focus group sessions, and data-driven design decisions. Provided project management for large-scale projects (10,000+ hours), team leadership for local/international design and development teams. Translated business and customer requirements data and testing results into sophisticated and aesthetically pleasing product experiences; deliver inspiring conceptual work in addition to producing design specifications, information architecture and task-flow diagrams. Took ideas from the concept to the production stage, including redlines, prototypes, guidelines, and other communication methods to help bring these designs to life.
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Department chair of visual communications, 2011–13
Created a new accredited B.F.A degree program in Interactive Design including work for all accreditation writing, assessment reporting, curriculum scaffolding, goals, outcomes, and competencies, launched Fall 2013. Team lead for the creation of the School of Visual Design, including developing a long-term strategic plan for the college that included market research career research, and skills and competencies for the designers of 2015. Developed a strategic and implementation plan for the creation of five additional B.F.A. degree programs to sit underneath the School of Visual Design.
Associate professor, 2004–13
Applied research and scholarship in teaching and learning implementation of teaching methodologies, learning styles, diversity, motivation, communication, active learning, effective classroom management strategies and hands-on experiences; gained through over a decade of teaching experience, a diverse portfolio of results-based undergraduate teaching in a multi-disciplinary program of visual design
Director of interactive media, 2008–11, O'More College of Architecture and Design
Developed strategic planning and implementation for the college's public-facing website. Identified growth potential, areas of improvement, developed the infrastructure, planning, and implementation over a three-year period.
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Assistant professor, 2004–08, Trevecca Nazarene University
Developed the University's Graphic Design and Multimedia degree, curriculum development, and undergraduate/graduate teaching.
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Online instructor, game art and design, 2006–07, The Art Institute Online
Taught online for game design, user interface design, and game interface usability design.
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Interactive designer/developer, 2004–05, freeTV Network
Developed an Internet television portal that uses IP network technology to broadcast streaming video across the world to a diverse set of end-user platforms connected to the Internet (pre-YouTube/Netflix/Amazon).
Publications and presentations
- "Using Scaffolding in the Educational Experience." Keynote speaker at O'More College of Design faculty development in service, Aug. 11, 2011.
- "Living Through a Box, A Context for Interactive Design," Abbey Leix Anthology, O'More Publishing, July 10, 2010.
- "Blended Learning Techniques and Best Practices." Keynote speaker at O'More College of Design faculty development in service, Aug. 10, 2008.
- "Blended Learning for the New Millennium," O'More Publishing, July 10, 2008.
- "Creating an Interactive Encyclopedia Resource, HWCMweb.org presentation," presented at Harvard University, Cambridge, MA, July 10, 2006.