Amir Ahmadi
Interactive design and game development professor
Education
- M.F.A., interactive design and game development, Savannah College of Art and Design
- B.F.A., interactive design and game development, Savannah College of Art and Design
Credentials
- Professor of interactive design and game development, Fall 2023–present, Savannah College of Art and Design, Savannah, GA
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XR designer, 2021–23, 3M
Researched, designed, and developed two projects with other designers and engineers, resulting in two new patents. In-depth research using Juran's Quality and Lextant research methods to ensure a possible AR/VR application can be a beneficial solution to save time and resources. Understanding systems, making stakeholders map, Product journey maps, identifying features and needs, and defining units to measure success were some of my main tasks. Consulting for debugging, platform/device selection, and optimization in writing C# code and shaders. Writing modular and reusable codes to help with rapid prototyping when testing different user interactions. Designed and developed AR/VR applications collaborating with designers, sales teams, and managers for a more substantial impact on customers. Primary, secondary, competitive, and contextual research, interviews, data analysis, ideation, wireframing, development, usability tests, and documentation were other tasks.
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Game developer, 2021–22, Blue Mammoth Games
Rapid prototyping using Unity 2D on the iOS platform and developing tools for artists to make changes in the build version on the phone to test and try different ideas to find the right feeling on various design components. Implementing 2D animation, physics, multiple character controllers, combat interactions, etc.
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App developer and publisher, 2021, SCAD Museum of Art
Developing and publishing "VoidX" on the iOS and Android platforms. A companion app for Ira Lombardia's art exhibitions in different museums such as Paris Photo, United Miami, and SCAD Museum of Art. The app was downloaded more than 2 thousand times during the exhibitions.
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Founder and developer, Project Tango, 2018-2019
Developed a point cloud application that could work with Google Tango (ToF Depth sensor) or Intel real sense (stereo sensor) to capture, save, render (up to 7 million at once on Tango). and denoise point clouds all in real-time (20 FPS on Tango) at the same time with RGB values. Operations were done using compute shader to maximize optimization.
Awards, recognitions, and honors
- Two Design patents (3M)
- Lextant: Completion Certification
- Best Theme and Best Game SCAD Game Jam
- Finalist Unity Student Award
- Rookies Award Best Game by People
- SCAD Scholarship
- Architecture Project Award
- Best Presentation ESRI Hackathon
Publications and presentations
- Deloitte Digital, SCADpro, Remote, 2021
- Deloitte Digital, SCAD Museum of Art and SCAD Ruskin Hall, Savannah, GA, 2019
- Samsung TTT, SCAD Ruskin Hall, Savannah, GA, 2019
- JCB, JCB US Headquarter, Savannah, GA, 2018
- USSOCOM, Tampa, FL, 2018
- Google, Headquarters, San Francisco, CA, 2017
- Siggraph, SCAD Booth, Los Angeles, CA, 2017
- ESR, UC Conference, SCAD Booth, San Diego, CA, 2017
- ESR, FedGIS, SCAD Booth, Washington, D.C., 2017