
:
Lenovo, the world's largest maker of personal computers, joined forces with SCADpro in a collaboration exploring educational experiences and diversity. With a focus on science, technology, engineering, arts, and mathematics (STEAM) learning, SCADpro students were tasked with creating concepts to build inclusive and cooperative learning environments for children. Their concept, the interactive game Lenovo Play, harnesses augmented reality to empower users to expand their computer skills and creativity.
240
initial concepts
5
user archetypes
2
block learning sets
Project approach
In the initial stages of the collaboration, students conducted extensive research like on-site visits to STEAM classrooms, observing firsthand how elementary school-age students use technology in their learning. Barriers to STEAM and inclusivity were identified during this research, with five user archetypes created to target solutions to these barriers to learning. The SCADpro team followed with ideation, production, and testing stages to create a finalized design.
Project outcome
A testament to the power of collaboration in driving educational innovation, the Lenovo Play SCADpro concept was designed to empower children's imagination and creativity within their learning environments. The student team presented their final concept, consists of block sets that conform to physical interaction and digital AR experiences. Students also developed a companion app where parents, educators, and guardians can access their children's learning process. Lenovo Play comprises three core elements: the blocks, the tray, and the screen, all working together to bring endless creativity to every child, no matter the background.
